How It Works
Round II · Sat Aug 1 AM
Gamble Sands Course Scorecard ↗
1 pt win · ½ pt tie
How It Works
How It Works
Round IV · Sun Aug 2
Gamble Sands Course Scorecard ↗
2 pts win · 1 pt tie · Bracket
How It Works
Tap any round to see how it's played
32 players enter the event and are sorted into 4 flights by handicap. On Draft Night, eight teams are built via random draft. Each team gets one player from each flight so that every team has an A, B, C, and D player. The 8 teams are then randomly split into two sides of the bracket (4 on each side). Teams then battle against other teams on their side of the bracket in various match play formats to earn points for their team. The highest scoring team from each side of the bracket after three rounds will square off against the highest scoring team on the other side of the bracket in a final round mano-a-mano net match play round that is worth DOUBLE what any other round has been worth. All teams should have a chance to win the trophy on the final day with a four-man sweep. Is it a brutal format? Sure. Is it loads of fun? OH YEAH BUDDY!
Strokes are allocated by hole handicap rating. A 2-handicap gets one stroke on each of the two hardest holes. A 12-handicap gets a stroke on holes #1 through #12. Each round, the admin sets a percentage of each player's handicap that applies. Default is 100%, but it can be tuned to keep matchups competitive across formats. Current settings show up in your scorecard.
Round I · Fri Jul 31 · Scarecrow Course
Strategy
If your partner has already made a mess of a hole, it's all on you, so dial it back and make clean contact. If your partner is looking good on this hole, maybe you can play aggressive, or maybe you should play it safe in case he crumbles like amateur golfers do.
Round II · Sat Aug 1 AM · Gamble Sands Course
Strategy
The longer hitter should bomb it down the middle. The more accurate player should put it in a safe spot for the team. Once you've selected your team's tee shot, each player's independent game takes over. Stay positive, remain composed, or enter full panic mode... whichever suits your team's vibe the best.
Round III · Sat Aug 1 PM · Scarecrow Course
Strategy
Knowing that the other player must hit the second shot, choose your drives carefully. One bad swing can leave your partner in an impossible spot, and ruin lifelong friendships.
⚠ Unique Rules
Penalty shots & alternation: If a ball is hit into a hazard or out of bounds, the penalty is assessed as normal — but it is still the other partner's turn to play the next shot. The penalty stroke does not count as that partner's turn. This is a true alternate-shot format with no exceptions.
Lost ball (not OB or hazard): If a ball is lost but did not go out of bounds and did not enter a marked hazard, the team can tie the hole or lose the hole — but they cannot win that hole regardless of their score.
Round IV · Sun Aug 2 · Gamble Sands Course
Strategy
Match play is a mental game. Stay in your own lane. You only need to beat the player standing next to you, not the whole field. If you're already up a few holes, play conservative and make your opponent beat you. If you're down, start taking intelligent risks. Grinding out halves keeps the match alive.
⚠ Unique Rules
Wrong ball: If you hit the wrong ball at any point on a hole, you automatically forfeit that hole — no exceptions, no mulligans.
Lost ball (not OB or hazard): If your ball is lost but did not go out of bounds and did not enter a marked hazard, you can tie the hole or lose the hole — but you cannot win that hole regardless of your score.
After three rounds, every team has a point total. Top team from Side A plays top from Side B, 2nd plays 2nd, etc... four team-matches total. Each individual match worth 2 pts. Win = 2, tie = 1. Up to 8 pts per team-match on the final day. Highest cumulative total wins FUFA.
| Round | Format | Max Points | Notes |
|---|---|---|---|
| Round I | 2-Man Net Better Ball | 1 pt | Win = 1 · Tie = ½ |
| Round II | Select Drive Net Best Ball | 1 pt | Win = 1 · Tie = ½ |
| Round III | Net Scotch Foursome | 1 pt | Win = 1 · Tie = ½ |
| Round IV | 1-on-1 Net Match Play | 2 pts each | Win = 2 · Tie = 1 · Bracket |